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The ideal Browser MMO

posted 14 years ago by kimi123

I am not currently looking to *create* the browser MMO I describe here. Rather, I am, through description, trying to portray how a great browser MMO would work.  The ideal Browser MMO for me would include some systems as follow:

I. Compatibility

Browser game means we can use a web browser to play. Since the increasing various of browser, the browser game must have good compatibility, at least available for current popular browser: IE, FireFox, Chrome, OPera.

II. Gameplay

1. Tutor System

When a newbie in a new game, the tutor system could play its role in helping player to know backgrounds, interface, skills and so on. Many browser games have good tutor system, like Evony, Dragon's Call.

[IMG]http://h.imagehost.org/0730/Evony.jpg[/IMG]

2. Quest System

The quests must be abundant and no repeated. Moreover, quests based on storyline could fascinate player gradually. Screenshot took from Dragon's Call.

[IMG]http://i.imagehost.org/0921/quest.jpg[/IMG]

3. Other feature System

Like Auto-fighting System. As you know, playing browser game is a good way for people who haven't much time. So auto-fighting system is not bad in browser game. Pity is that I found only one browser game have such system - Dragon's Call. When you have to deal with other stuff, you can switch to auto-fighting mode.

III. Community

Including chat system, guild system and forum system, community is a necessary part in browser game. Good community could advance communication between players. The better community, the more success of the game.

4. What's missing? Any addition would be welcome!

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