i know the possibilities of flash .. and of javascript..
doing stuff like a navigation an flash is pire overkill. this won't help anyone.
1. you exclude some important groups from your game.
1st group: many disabled people play browsergames - mainly blind people (or others with eye-problems. i ogt players who cannot differ yellow from blue or just see only 10% of the "norm"). the can't do anything with flash. its not screenreader-compatible.
2nd group: many users of non-windows-OSes. The newest flash-version does not work on Linux or MacOS (correct me, if this has changed).
3rd group: people who can't install stuff they like, because they play at the office/school/university
Beside from that the argument that many people have javascipt disabled is just plain wrong. Without js you cannot do anything in most google-applicitions, nor watch something on youtube .. you can't simply use the most "web2.0-apps". I don't think that many people disable js.
(i got it dynamically disabled - depending on the site im accessing. thanks to the noScript-ff-extension).
The last thing i want to say is:
My navigation (infinite sub-levels and so on) is just plain CSS. I don't even need js (nor flash) to achive that kind of stuff. Ok .. this only works because i force my users to take an "up2date"-Browser (meaning: not older than 2-4 years..) like ie7, ff0.8+, opera8+
And even without CSS this would not be more than ca. 50 lines of simple javascript (to get ist working dynamically).
The last thing i wonder:
What games are you talking about? i never saw such "link-collections" as navigation in the last 2 years.. in the beginning ('round '02-'03) this was done pretty often .. but especially the "big players" like bigpoint or gameforge got this done right.
Flash ain't the right way..
posted 18 years, 1 month ago by Drezil
posted 18 years, 1 month ago by bardicknowledge
You got one outta three ;)
MacOS has the newest flash player (is what I do all my work on) and Linux is up to 8 I think.
And 95% (supposedly) of PC's have flash already installed. It's pretty standard nowadays. And I have never seen an office/school without flash player. It's a web standard.
As for javascript 5% have it totally disabled. The same number that doesn't have flash.
Like I said, the flash/JS thing is just an idea I am playing with. Though I'm sure it will work well.
Anywho, the games I am playing about namely are TornCity/and any of its clones, and justs such as StarKingdoms which has horrible nav.
And I agree, CSS is the best way to go about it as things are now. It's clean, simple and easy for everyone to create.
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MacOS has the newest flash player (is what I do all my work on) and Linux is up to 8 I think.
And 95% (supposedly) of PC's have flash already installed. It's pretty standard nowadays. And I have never seen an office/school without flash player. It's a web standard.
As for javascript 5% have it totally disabled. The same number that doesn't have flash.
Like I said, the flash/JS thing is just an idea I am playing with. Though I'm sure it will work well.
Anywho, the games I am playing about namely are TornCity/and any of its clones, and justs such as StarKingdoms which has horrible nav.
And I agree, CSS is the best way to go about it as things are now. It's clean, simple and easy for everyone to create.
_________________
For developers, by developers: Raising the bar of PBBG's
--------------------------------------------------
http://webgamedev.wordpress.com [webgamedev.wordpress.com]