mmofacts.com

Simple is key; and know thy user

posted 17 years, 11 months ago by RangerSheck
I agree with:
Keep it simple. Really. There is absolutely no need to have extreme animations, or hundreds of graphic buttons. Simple text links that are positioned nicely on your page with an obvious trait that defines them as links works great.

...but the bit about a Flash-based menu system seems to counter the point about simplicity.

I think nav-problems in PBBG design stem from the fact that these games tend to be written incrementally, so features are added one at a time. Each time something new is added, the developer just sticks another link in the page somewhere (wherever it might fit), not giving any consideration to a re-design of the UI.

The biggest obstacle to motivating a redesign is not being aware one is needed. As developers, we know where everything is, because we put it there. Feedback is crucial in this case - encourage your users to complain about the interface. If you can, one of the best ways to see your interface through someone else's eyes is to grab someone who hasn't used it before and stand over their shoulder while they try it out. You'll be amazed at how obfuscated some elements of your design are - elements you thought were obvious.

Games by nature often have more complex navigation than your typical website, but it's no excuse for having a poorly organized interface. When it comes down to it, a game is just another application - so organize it like you would organize an application.
posted 17 years, 11 months ago by bardicknowledge
Thanks for the comment. I love it when people actually read my posts :P

Anywhos, the concept I have for the flash based nav would be incredibly intuitive and simple for the *user*. It could very well be a pain in the ass for the developer though. Likely my main job is as a flash developer :P

I plan on working on an example over the weekend and bugging my boss to give me some space on their server. This is something I haven't done before but I'm willing to try it.

And you are totally right about the interface. "oh another link, just add it there", isn't cutting it anymore. Developers/designers need to be aware of their communities want/needs and if a UI redesign is called for, have a contest :P Let your players do the work for you ^_^
_________________
For developers, by developers: Raising the bar of PBBG's
--------------------------------------------------
http://webgamedev.wordpress.com [webgamedev.wordpress.com]

Reply to this discussion