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8 results for 2006 in magazine
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InnoGames reaches 50 million players
...2006 to professionalize ourselves and to hire our first employees. But in those days, we needed a lot of courage for this, as it meant that my brother and I had to quit our studies.” From 2006 on, not... -
A New Game with Great Expectations
...2006. Since that date, we met a lot of barriers, we should surpass many difficulties. At the begining, we couldn't find a developper to work with us, all our developpers left the project because there... -
Pimp My Rails
...2006 we felt like this wasn't the best way to develop web applications and experimented a lot with different approaches. Back in these days Rails was already a well known framework and the first hype ...